



Changed the method to compute rotate to point location to pass a door.A bunch of tweaks and fixes to the detection mechanics of enemies.A bunch of fixes to dogs' logic and behavior.Fix the case when the carrier was killed during dead body dropping.The tooltip of the skill 'Heal' is now displayed properly.I wish you good luck with your upcoming game projects and maybe with War Monglers 2 too. Rather that, I will be happy if will got a chance to participate in creating a game like yours with my team :) Our game has a bit of similar gameplay, but it was a failure. I'm a game developer for more than 22 years. I can imagine how much work, money, effort and bug-fixing work your team invests into this great game. We have a similar issue in our game Gray Zone but removed it after loading :) The second bug hide icon over the character does not disappear after leaving the bush and persists after load too. The watch item icon does not disappear after pick up in the first mission. The art style, voiceover, effect, animations, and gameplay are so great! I was really surprised by the quick load and optimization. I passed through the first two missions, and I was impressed. So I decided to buy a bundle version at a discount. Ussually the developers creating demo from the early version of the game and do not care about errors too much. My colleague told me this is a common issue with the demo versions lot of games. In the end, I was disappointed and uninstalled the demo.

The icon is not hovering below the cursor, which is very annoying. There is a critical issue with using a knife and stun order. Community reports huge amout of bugs, also reviews was not very good.First, I downloaded the demo. It is worth adding that besides the single player experience, the game features online co-op gameplay, where players can work together to complete missions.I was a bit worried about your game. The game gives us total freedom of action during missions and how the objective will be completed depends entirely on the player's playstyle. For example, some of them can disguise themselves to get past the enemy's lines, while others can lure hostile troops to a convenient location, and eliminate them without alarming others. Every character features different skills and abilities and plays a different role. As the story progress, players will meet several unique characters that will join the team.
War mongrels ign series#
The action in War Mongrels is presented in the isometric view, and the game itself reminds titles like the iconic Commando series or Desperados. Gameplay and the mechanics of the game The gameplay is focused on tactical, stealthy elimination of enemies and staying undetected for most of the time. Our group members come from different armies, social groups, and nationalities which often results in different views on some matters and quarrels. Some of them will join former Wehrmacht troops, to increase their chances of surviving in these terrible times. During the adventure, players will meet many unique characters. This event will be the beginning of their long and dangerous journey. During the assault of the Russian artillery, they decide to take advantage of the situation and desert the army. The story begins with the two Wehrmacht soldiers, Ewald and Manfred. War Mongrels Story Background As mentioned before, the action of the game takes place during the Second World War. If it comes to the technical aspects of the game, it features high-quality visuals and animation, created with motion capture technology. It is worth mentioning that the WM game touches many difficult issues concerning WWII, such as the holocaust, or mass murders. The game encourages players to take a stealthy approach during gameplay, focusing on sneaking behind enemies' backs, and quiet elimination of threats. War Mongrels is a real-time tactics game developed by Destructive Creations - a Polish studio known for creating Ancestors Legacy.
